ART DEPARTMENT
WEAPONS・Mechancial Artist
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※If your email app does not activate, please send an email to career@ggi-digital.com with your desired position in the subject line and submit any required documents.
Overview
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Eligibility
- Those who have practical experience in hard surface modelling for games using Maya, 3ds Max, Blender, etc.
- Game completion experience of at least one title as a weapon or mechanical artist
For new graduates, there is no need to meet all of the eligibility requirements.
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this.
Documents to be submitted
- Resume (with photo)
- Work history
- Please specify the tools you are good at using and the number of years you have used them in practice.
- Please specify all of the game titles you have been involved in the past and the details of your duties.
- Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
- List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
- Briefly specify the game titles you had the most fun playing recently and why.
Desirable Experiences
- Practical experience of using sculpting tools such as ZBrush
- Practical experience of using Substance Painter
- Experience in physics-based rendering environments
- Rigging experience and knowledge
- Knowledge of weapons, firearms, vehicles, etc.
Projects
- Please submit them in a way that is easy to appeal to your abilities. However, you may only submit digital data that can be viewed on Windows.